Development notes / 개발 기록

Banana Game updates

A concise record of changes that affect players. Store builds remain in testing until their respective review tracks are complete.

Page last updated: August 6, 2026

v1.0.1

Current test build

Mobile and release preparation

  • Locked the Android game layout to portrait and corrected safe-area handling for tall phone screens.
  • Expanded mobile touch targets for pause, mute, ad-removal, movement, shake, and fast-drop controls without changing the visible button art.
  • Updated the application icon and prepared Android and Windows store packages for private testing.
  • Added an online leaderboard service with all-time, daily, weekly, and monthly views. The browser build displays rankings in read-only mode.
  • Unified the web startup presentation around the Mainu Studio loader and corrected its loading-step animation.
  • Continued physics and performance work for crowded boards, merge cleanup, wall contact, and large fruit stacks.
v1.0.0

Gameplay foundation

The first complete Banana Game ruleset

  • Established the blueberry-to-watermelon merge chain and banana-focused special recipes.
  • Changed merging to happen automatically when matching fruit touch.
  • Added the Golden Banana, its sparkle treatment, and the two-Golden-Banana disappearance rule.
  • Added shake tokens, the red-line game-over warning, score and high-score displays, next-fruit preview, and game-over results.
  • Added touch, mouse, keyboard, and gamepad controls plus multilingual menus and help pages.

What is being tested now

The current testing focus is consistent portrait layout across Android devices, stable input on touch screens, online ranking reliability for native builds, crowded-board performance, and final store compliance. Issues found during testing are fixed in the next numbered build rather than silently changing the published rules.

Bug reports are welcome at [email protected]. Include the platform and version shown at the bottom of the main menu.